CASUAL PUZZLE STUDIO
"Unprofitable at $30K/month. Scaled to $300K/month with positive ROI inside 12 months. Channel mix rebuilt from zero. Creative testing framework introduced. Team of 14 built around the strategy."
Mobile Game Growth Consulting
NOT.
Mobile UA isn't dead. Your approach is.
The platforms just haven't invoiced you for the funeral yet.
"The old model assumed signal. Signal is dead. ATT killed it. SKAN buried it. CPIs tripled. Most agencies kept billing."
The playbook that worked in 2018 — pick a channel, set a CPI target, hand it to an agency, review monthly — that playbook is a liability now. Every day you run it, you're funding someone else's education.
We don't run campaigns at arm's length. Our senior operators embed directly — inside your team, your stack, your data. We define what success looks like before we start. We share the outcome.
When you win, we win. That's not a slogan. That's the contract.
Four ways our senior operators work with mobile game studios. Each one built around a single principle: embedded, accountable, outcome-driven.
Your senior UA team — without the full-time hire. Our operators embed directly into your studio, own the strategy, manage the channels, and report to your founder or CPO. Day one speed. Zero headcount risk.
Creative is the new targeting. Our team builds the creative strategy, owns the testing framework, and manages the production pipeline. We make ads that convert — not ads that look good in a deck.
One deep-dive. UA, creative, analytics, ASO, channel mix, monetisation fit. Our analysts find what's bleeding money and what's leaving it on the table. Deliverable: a prioritised action plan with projected impact.
For studios ready to own their growth in-house. Our operators design the team structure, write the job specs, hire alongside you, and train the people once they're in. Your team, built to last.
No published rates. Not because we're hiding anything — because every engagement is different. We share the risk and the upside. What we charge reflects what we're accountable for. If your UA grows, so does the value of the work. That's the deal.
Let's talkSet a budget. Pick a channel. Hope the algorithm figures it out. Review CPIs monthly. Wonder why spend doesn't scale. Blame the platform. Hire a new agency. Repeat.
Hypothesis-driven. Creative-led. Data-anchored. Senior oversight at every decision point. Accountability baked into the contract. Growth that compounds — not campaigns that expire.
Clients stay anonymous. Numbers don't. Three engagements, three outcomes. No logos needed.
"Unprofitable at $30K/month. Scaled to $300K/month with positive ROI inside 12 months. Channel mix rebuilt from zero. Creative testing framework introduced. Team of 14 built around the strategy."
"UA had been off for two years. Historical data analysis identified a segment the previous team had ignored. Relaunched at low budget, hit positive ROI inside 60 days. First profitable UA spend in the game's lifecycle."
"Fractional UA leadership across a 6-game portfolio. 40% quarterly spend growth while maintaining profitability. Three soft launches and one global launch managed. Analytics infrastructure rebuilt from the ground up."
All client and studio names withheld by agreement. Full details shared under NDA on request.
We don't lead with names because names are a distraction. The best consultancies let results do the talking. Our results are on this page.
Behind this agency is a team with more than 10 years of mobile games marketing experience and 15 years in performance marketing — not advising from the outside, but running UA, building teams, owning budgets, and being accountable for numbers at scale.
We've built marketing functions from zero. We've scaled spend from five figures to seven figures profitably. We've relaunched games that had been written off. We know what a broken UA function looks like because we've fixed several.
When you're ready to talk, we'll tell you everything you need to know about who we are. Until then, the work introduces us.
"10+ years mobile marketing. 15 years performance marketing. $1M+/month managed. 14-person team built from zero. Games relaunched that hadn't spent profitably in years. The numbers are the introduction."
The track record
"Your account manager will be in touch." Six months later: different person, same slide deck, worse ROAS. The senior who sold you the contract hasn't touched your account since month two.
The people you brief are the people running your campaigns. 15 years of decisions, not 15 months. The kind of operators who tell you when your creative is the problem — not when the budget needs increasing.
No pitch deck required. No RFP. Just tell us where your UA is bleeding — or where you suspect it is. We'll tell you if we can help. If we can't, we'll tell you that too.
Book a call
Pick a time that works for you. 30-minute intro call — no pitch, just an honest conversation about your UA.
Schedule a call— or use the form below —